Planned Features — Amalgamations Mod

Introduction

Amalgamations is a mod centered around Necromancy. The main aim is to recreate Minecraft’s core mechanics to a more skill-based playstyle with many conjoined concepts to fit the overall Necromancy theme. As an example: Electricity + Dark Magic = Growtube. While also adding our own spin on survival game mechanics, like (but not limited to) torches burning out over time, or needing wooden tools to make stone tools without having to craft each tier individually.

Note: Features shown or described may change, be simplified, or never be implemented.

Contents

Factions

There are a total of eight planned factions, each with unique playstyles to make each new playthrough like a new game in the same universe.

  1. Beast
  2. Vampiric
  3. Void (WIP)
  4. Nomad
  5. Fungi (WIP)
  6. Amalgam
  7. Dollmaker
  8. Angelical

Note: You can play this mod as a ‘Pureblood’ (regular human) but will be barred from most of the mod. Still, purebloods will have some catered gear for more diverse role-play.

Important Changes

We hate redundant features, so to this end we’re aiming to change that within the confines of the mod. This means everything as a ‘reason’ to be killed, tamed, battered, found, rewarded. No more rabbits’ foot for ‘leaping’ or Bats for ???.

As a quick side note, Milk is not changed to be more useful as it can be stored in a BackGland to be ‘drunk’ on demand if you’re poisoned over time instead of being a single use consumable, and cakes also now remove poison and decay.

Limbs, Organs and Brain Tier List

Souls

Souls are the currency of the mod. Each mob will drop a single soul, but there are ways to increase its rarity to make it more effective and valuable.

You can only store one type of soul per BackGland.

Soul Tiers (from least to best) – Soul, Ghost, Wraith, Oni, Reaper, Abyssal

Tool Durability

Tools break, weapons don’t. (depending on difficulty to implement, neither break) but become unusable until repaired via a grindstone (wood – stone – bone – copper) or heated anvil (gold – iron – diamond, ect..) This also means shields don’t break, but can be upgraded.

Breathing

Each faction has a special group of 'Atmospherical Gas' which they can breathe, for example: Beast can breathe in most atmospheres but suffocate in dense or dry atmospheres like in deserts. You can wear a mask, enchanted helmets (respiration), or wear a gas mask to not be effected.

Portals

Portals are planned to be overhauled to be temporary until the dimension’s master portals are activated. So each trip needs planning or perseverance, often leaving players on a one way trip for extended periods of time. Making in-dimension homes more desireable.

Fire Overhauls

Parts Harvesting

Harvesting mobs for limbs and rgans for your minions is vital to the mod.

Killing anything (even players) with a scythe will drop the respective mob’s organs (including brains) instead of the regular drops.

The rarity of each part or organ is entirely random until you get specific enchantments on the scythe.

Items

Blocks

Fluids

There are now many new fluids. They can be used with nerves or be used in a bucket.

Spells

Spells are chanted by the necromancer. You must use ‘Keybind’ and select the spell you’ve unlocked via the HiveMind and hold down ‘Interact-Key’ with a Wand or with a Necronom’icon. This will use the respective resources listed within the Necronom’icon before activation or you can witness it within the HiveMind.

Minions

Player

Currency

Calamity Entity

This requires a VERY Special Minion Husk. When created the player can Inject its Vile into your veins using an Injector Station. When given a redstone pulse and the player stands below it, you can become your Faction’s CALAMITY entity.

However, you must consult with the HiveMind for your stage of growth and what is needed. You often have to ‘Devour’ minions or mobs whole, which is a lengthy process that leaves you vulnerable. The typical Calamity Entity takes 50 mobs to be devoured.

When completed you will grow each stage, until you can finally freely transform between Calamity and Necromancer at will for no cost.

In this form you need no armor, or weapons. You are the ultimate war machine, combined with custom set of attack modes and combat styles

Food

Your dead silly! You don’t need food!.. at least not the regular stuff. (Purebloods still need food.)

But you can feed your minions to heal, or increase their stats!

The better the food, the more of an impact it will have!

Damage (For most Factions)

When you have a summoned minion, any direct damage you take goes to your highest minion first (I.E. Highest in health).

Some minions, through limbs or organs, can avoid this fate.

Mob Interactions

Once Initiated, consult your HiveMind to see what mobs are ‘on your team’, for example the Fungi faction can convert any mob to their cause, however doing so will cost them valuable organs for a temporary proxy. Another is, the Amalgam faction is ‘undead’ and so zombies and skeletons will ignore them.

Organs

Organs, limbs and brains can be used on both minions and players.

On Minions:

On Players:

Lotions

Lotions are the new potions, except they can be washed off in a bathtub.

Keep in mind you can only wear ONE lotion at a time.

Use the respective lotion, which is a placeable liquid that you walk through, as this will act like a barrier to most things like:

The last lotion you walked through, will be your current lotion.

So what about Potions?

As a Pureblood they are the same, but as a Necromancer your body can’t take it, but you can use an Injection Station to coat food for your minions that will give them the effect.

Dimensions and Portals

Portals now work differently. You need to activate the Master Portal Beacon in each dimension in order to not have your portal frame break per trip.

  1. The Nether – Haven’t changed the dimension, but now requires the player to use a Wither Star to keep the realities intertwined in the Castle within the Scolding Lakes.
  2. The InBetween – A vast and desolate landscape, meant only for travel between portals and trading with strange creatures.
  3. The Void - It is now a place you can visit (though it is separate from the vanilla void). If you wear the right armor (Startouched), and the right lungs (Quadra-Lungs) you can visit it.